A downloadable game for Windows

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Inspired by the seminal Martin Jonasson & Petri Purho's "Juice it or lose it" talk at the Nordic Game Conference in 2012 and Jan Willem Nijman's "The art of screenshake" talk at INDIGO Classes 2013, a little playable demonstration of how changing little details can have a huge effect on how a game feels to play.

Part of my game feel series and an integral part of my teaching and approach to game design.

A personal challenge here was to achieve these effects through manipulating stationary images rather than via using traditional frame-by-frame animation techniques. Everything seen here is coded--from the the sense of inertia through to hit sparks and falling debris--all but the explosions are coded effects rather than produced through sequenced images.

Press + to enliven the experience.

Music by Azureflux "Bipolar Bear" CC BY-NC-SA 4.0.

If I was to do this again, I'd introduce the sound effects and music much earlier on in the sequence.

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Click download now to get access to the following files:

Juicy_Robots_v1.2.exe 5 MB

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